You can check for conflicts with FO3Edit.
Whether her other modules will work with your setup depends on which mods you are also using.
I did make some minor edits to 2 of her other modules ("Less is More" and "Localized Damage") to make them compatible with my mod list, but after playing with them a bit I felt that the AI module was the only one that I really needed. Main reason being that I use about 100+ mods, including FOOK2, and her other modules are not compatible. I wonder exactly what Arwen may mean when she says 'different results'? Reading through, I can't imagine her other tweaks would make THAT much of a difference to, specifically, AI behaviour. Ripple, do you use any other of Arwen's modules together with smarter AI? I'm don't want to use them all, but Arwen DOES mention in her post: 'My Smarter AI module is meant to be used with all my other Tweaks, but can be used by itself (but with much different results)'. Makes complete sense if you're after realism, though, I do get that, but an empty building isn't really all that threatening! Just to clarify: it's not the sneaking being tweaked I don't really like, it's the fact an entire building descends on you when you start a fire-fight, leaving you an empty building 10 seconds later. Interesting to read Arwen adapted CEP for her smarter AI module. Basically, it means you have to put some real points into sneaking in order to really make use of the skill. In the latest version of Arwen's SAI, with 100 sneaking, stealth suit, and silenced weapons, you can still pick off enemies without getting detected (as long as you don't mess up your shots). Regarding sneaking: Arwen's SAI does not nerf sneaking, it makes sneaking a skill worth mastering rather than allowing anyone with a few points in sneaking to run around like they are invisible. So my vote is for Arwen's SAI (which I currently use). With certain tactics, NPCs actually become dumber and easier to kill in CEP than in vanilla game. But to summarize, while CEP is a good attempt to address the issue of FO3 combat AI, it does not actually produce smarter AI, just simulates the illusion. A short 2 page discussion of FO3 AI as well as my review of CEP can be found. I've tried both versions of CEP and Arwen's Smarter AI. I know Arwen's AI module is used in Fallout Wander's Edition, so it perhaps has a greater following: but does anyone know of any other good AI mods, or have an opinion on the above two mods either way? Once you get hold of a minigun or a flamer, it's a bore. This effect is not as pronounced in Combat Enhanced, but combat in Combat Enhanced is a cakewalk: enemies go down very quickly indeed, and there's no need for VATS at all.
While it makes for a frantic game as every raider in the building homes in on you, it leaves a rather boring epilogue as you roam around a now totally empty building looking for loot. Enemies in Arwen's module are instantly aware of you as soon as you fire a bullet, meaning, for example, you get totally ganked in Springvale High as soon as you fire a single bullet. I've tried both Arwen's smarter AI mod from, and the by IAR80 and taylorsd.īoth seem to have drawback.
Here are some of the best Fallout 4 combat mods players should look into on their next run.Just wondering if anyone had any opinions on the best smarter AI mods? Some achieve similar results of making combat more brutal and faster-paced, while others look to make the world more engaging and dangerous. Since this article was published, players have created and gravitated towards even more combat mods. Between ducking it out for so long and having to go on an ammo run after every battle, it’s understandable players would want to shake things up. At high levels, the player and the enemies are basically bullet sponges fighting to see who has more ammo and patience. Updated on Septemby Ben Baker: A common reason players turn to Fallout 4 combat mods is to make the endgame more interesting. Here are some of the best for making Fallout 4 just a little more challenging. Everything from improving enemy damage to making combat realistic is achievable with some of the mod fans have created. RELATED: Fallout 4: The Biggest Mistakes Gamers Make When Modding The Gameįortunately there are a number of combat-based mods that can shake things up. In this state, it’s easy for the game to start to get boring. It could be due to the skill or experience of the player or that they’ve reached such an absurd level in-game that nothing can hurt them. For some players, the combat in Fallout 4 just isn’t quite up to snuff.